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Stephen Shirodkar
Stephen Shirodkar

Horde 2 Pc Game 71 Musica Original Elec



The soundtrack was Nobuo Uematsu's 22nd work for Square. It covers a wide variety of musical genres, including rock, techno, orchestral and choral.[9] It was largely created with MIDI sounds,[9] which have been described as giving it a "distinctive mood and feel", and were used according to Uematsu to reduce load times.[10] As the beginning of the PlayStation era, Uematsu was now able to use sounds recorded in a studio, which he claimed was the "biggest change" to music in video games.[11]




Horde 2 Pc Game 71 musica original elec



Music from the game has been commercially released on an original four-disc soundtrack, a single disc album of selected arranged tracks titled Final Fantasy VII: Reunion Tracks, and piano-only arrangement of selected tracks, the Piano Collections: Final Fantasy VII.


The original script of Final Fantasy VII, written by Sakaguchi, was rather different from the finished product. Sakaguchi wanted to craft a story that told of how someone having passed away does not mean they are gone, and to show a realistic death rather than a "Hollywood" sacrificial death that previous games in the series had done. These desires developed into the Lifestream, and the game's iconic death scene whose subject subsequently remains a part of the cast's lives.[22]


The North American and PAL releases of Final Fantasy VII made substantial changes to the original Japanese version. Several areas of gameplay have been made more difficult by adding in new bosses. Random battle rates were cut down, and Materia swapping between characters was made easier. New flashbacks of Tifa meeting the semi-conscious Cloud on a train station, and a flashback of Cloud and Zack escaping Nibelheim, were also added in.


On December 6, 2014, at PlayStation Experience event in Las Vegas, the Final Fantasy brand manager Shinji Hashimoto announced that Final Fantasy VII will be re-released on PlayStation 4, based on the 2012 PC re-release version.[32] It was originally slated for a spring 2015 release, but in E3 2015 Square Enix conference it was announced its release had been delayed to winter 2015, after a release on iOS platforms[33] The game was released December 5, 2015, a year after its announcement. Purchases of the title include an exclusive theme that uses screenshots from the E3 2015 trailer for the remake as wallpapers, "Aerith's Theme" from Piano Collections: Final Fantasy VII as background music, and menu navigation sound effects from the original game.


On December 3, 2018, Sony released a PlayStation Classic mini console, which includes the original Final Fantasy VII among 19 other games. This version includes a save state feature not available in earlier versions.


On December 3, 2018 Sony released the PlayStation Classic which includes the original Final Fantasy VII. Final Fantasy VII appeared, along with Final Fantasy Tactics, in Smithsonian Art of Video Games exhibit held between March 18 and September 30, 2012. The video games in the exhibition were decided by public vote.


The games within the collection have expanded on the story of Final Fantasy VII both before and after the original game, but have been met with mixed reactions for a number of reasons, including various retcons and liberties taken with the original storyline and characters.


Left 4 Dead 2 is a first-person shooter developed and published by Valve for PC and Xbox 360 on November 17, 2009. Like its 2008 predecessor, the game is set during the aftermath of a global pandemic that rapidly transforms its victims into mindless, highly aggressive zombie-like creatures known simply as "the Infected". The sequel is set in the Southern United States and centers around a new team of four Survivors - Coach, Nick, Ellis and Rochelle - who are forced to work together to fight through the hordes of Infected and reach safe haven. While still retaining the same focus on four-player co-op as in the original game, Left 4 Dead 2 uses an updated version of the "A.I. Director" to procedurally alter gameplay to an even greater degree, customizing the dynamic difficulty of each scenario based on players' performance.


Left 4 Dead 2 was both critically and commercially successful; critics praised the additions of melee weapons and new enemy types coupled with the original game's emphasis on cooperative tactics and horror-themed gameplay. Lead writer Chet Faliszek confirmed in an interview that the Left 4 Dead series had sold over 11 million units in total as of August 2011.


At the most basic level, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on four-player cooperative gameplay, though it can also be played in a single-player mode with three AI bots instead of human teammates. Before a game begins, players choose from one of four human "Survivors" of the epidemic as their playable character, who are all identical in terms of ability. The original retail version of the game is split into five discrete campaigns (with more campaigns later added as DLC), each of which is comprised of three to five smaller levels called "Chapters". In most levels, the Survivors' goal is to reach a safe house at the opposite end of the level and then shut the reinforced door behind them, after which the next level is loaded.


As in the original Left 4 Dead, Survivors will periodically come across "Crescendo Events" in which a mechanism or object must be activated in order to trigger some kind of event (such as calling an elevator), which in turn attracts a horde of Infected that the Survivors must defend against for a certain length of time before being allowed to progress. In Left 4 Dead 2, the Crescendo Events are more varied, with greater variety than just the old "hole-up and defend" type. So-called "rolling Crescendos" require the players to activate the event and then run a gauntlet while being assaulted by zombies to reach an end point where they can deactivate the event (such as turning off an alarm). Another type of new crescendo is the optional one, such as navigating an impound yard full of alarmed cars, which, if touched or shot, will go off and draw hordes of zombies (possibly causing the survivors to set off even more car alarms, creating a spiraling chaotic chain reaction). These new and more dynamic types of crescendo events were motivated by Valve's desire to reduce the effectiveness of popular and very effective Left 4 Dead 1 tactics like closet camping and corner stacking, in which players crowd into a small defensible space and wait out the event, easily killing all of the infected funneled toward them. Some of the new special infected, as described below, such as the Spitter and Charger further counter these types of cheap survivor tactics.


Mutations are variants of the game modes listed above. Mutations were introduced with the Passing downloadable content and were originally changed bi-weekly until the introduction of the Cold Stream downloadable content. With this update all mutations are available all the time. Xbox players will need to own both The Passing and Cold Stream to gain access to permanent mutations.


Taking place three weeks after the initial "Green Flu" outbreak and one week after the events of the original Left 4 Dead, the sequel features five all-new campaigns set across America's "Deep South" (with additional campaigns available as DLC) and includes the real-world locales of New Orleans and Savannah, Georgia. Some of Left 4 Dead 2's campaigns take place during daylight hours, as opposed to the strictly nighttime campaigns of the original game.


The Cold Stream DLC added the the titular community created map, as well as the remaining Left 4 Dead 1 maps. New dialogue was recorded by the original voice actors for enemies, items and weapons that didn't exist in the first game.


Left 4 Dead 2 features all of the weapons from the first Left 4 Dead, and adds many more. There is a similar tiering system as the original Left 4 Dead, but it is enforced less strictly, so lower tier weapons may still be found in later maps and higher tier weapons tend to be found earlier. A complete listing of new weapons in Left 4 Dead 2 follows, with the real-world weapon inspiration and its in-game nickname:


Left 4 Dead 2 is censored in certain countries for its graphic violence. In Australia, the original version of the game was effectively banned when the Office of Film and Literature Classification (OLFC) refusing a rating for the unmodified version stating:


In response to these changes, a small political party called Gamers4Croydon (formed late 2009) ran a campaign in the March 2010 Australian elections, with the goal of restructuring the Australian game classification system. As part of this, they ran Kat Nicholson as a candidate for a lower house seat in Croydon, against Michael Atkinson, a major proponent against the introduction of an R18+ classification for the Australian ratings board. The party did not win any positions in the election, although Atkinson retired a day after the election for personal reasons. After Atkinson's departure, an R18+ rating was agreed upon and introduced beginning in 2013. On August 29, 2014, the uncensored version of Left 4 Dead 2 was reclassified and given an R18+ rating. Upon the reclassification, Valve released a free DLC patch in Australia to restore the original assets.


On January 28, 2021, Valve announced that Left 4 Dead 2 had been re-evaluated by German classification boards, who approved the uncensored version of the game. Following this announcement, a free DLC patch was released in Germany to restore the original assets.


The Sacrifice is a significant DLC patch released October 5th 2010. The Sacrifice added two campaigns that are played from the perspective of the original game's survivors. A 178 page digital comic has been released as a story companion to the new campaign. The comic briefly flashes back to the start of the infection showing the survivors before they meet up. The Sacrifice is a prequel to the previous DLC campaign The Passing, which the original Left 4 Dead survivors play a part in.


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