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Stephen Shirodkar
Stephen Shirodkar


iRacing is the leading sim racing game for your PC. Developed as a centralized racing and competition service, iRacing organizes, hosts and officiates online racing on virtual tracks all around the world. In the fast-paced world of eSports, iRacing is a one-stop-shop for online racing. We utilize the latest technologies to recreate our ever-expanding lineup of famed race cars and tracks from the comfort of your home. Simulate what a professional NASCAR driver experiences inside the seat of a stock car, or a Grand Prix driver sees over the dash. All of the details add up to a lineup of cars and tracks that are virtually indistinguishable from the real thing. This creates unmatched immersion when sim racers take the green flag in our online racing simulator. Although iRacing is an online racing simulator at heart, the value as a training tool is just as real. The best sim racers in the world compete on iRacing and you can watch the race broadcasts live on the iRacing eSports Network.


iRacing is a PC racing game that is used by professional drivers and casual gamers alike. Whether you are looking for the best online racing on your computer or prefer to compete against yourself and the clock, iRacing has you covered. All you need to start racing is a computer, driving wheel or controller, and an internet connection. The PC racing game has been running professional eSports series for over 10-years and is focused on growing this category of sim racing.

Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.

Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up their speed by drifting through a turn. Collisions with other racers, track obstacles, or traffic vehicles is usually much more exaggerated than simulation racers as well. For the most part, arcade-style racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point sprints, with one or multiple paths sometimes with checkpoints, or other types of competition, like demolition derby, jumping, or testing driving skills. Popular arcade-style racing franchises include Battle Gear, Out Run, Ridge Racer, Daytona USA, Need for Speed, Sega Rally, Cruis'n, Burnout, Rush, Midnight Club, and MotorStorm.

Conversely, many arcade racing games in amusement arcades frequently use hydraulic motion simulator arcade cabinets that simulate the look and feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to control the on-screen action, or a car-like cabinet (with seats, steering wheel, pedals and gear stick) that moves around in sync with the on-screen action. This has been especially common for arcade racing games from Sega since the 1980s.[1][2] However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems.

During the mid-late 2000s there was a trend of new street racing; imitating the import scene, one can tune sport compacts and sports cars and race them on the streets. The most widely known ones are the Midnight Club 3: DUB Edition and the Midnight Club series, certain entries in the Need for Speed series, Initial D series, and the Juiced series.Some arcade-style racing games increase the competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in kart racing games such as the Mario Kart series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as Full Auto, Rumble Racing, and Blur.

Simulation style racing games strive to convincingly replicate the handling of an automobile. They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are a key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking) are given priority in simulation racing games.

Although these racing simulators are specifically built for people with a high grade of driving skill, it is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch assistance, and automatic gear changes.

Sound plays a crucial role in player feedback in racing games, with the engine and tire sounds communicating what is physically happening to the car. The three main elements of car audio are intake, exhaust, and internal engine sounds. Recorded samples of those elements are implemented in-game by methods such as granular synthesis, loop-based modelling, or physical modeling. Tire sounds modulate loop samples or pitch based on slip angle and deformation to let the player know the limit of grip. The best sounding games effectively integrate the sound model with the vehicle and tire simulation models.[3][4][5]

Some of these racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships. Some of these racing simulators consist of Forza Motorsport, Gran Turismo, Assetto Corsa, Project CARS, Forza Horizon and many more.[6]

Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements.[7] Kart racers are also known to cast characters known from various platform games or cartoon television series as the drivers of "wacky" vehicles.[8] Kart racing games are a more arcade-like experience than other racing games and usually offer modes in which player characters can shoot projectiles at one another or collect power-ups.[8][9] Typically, in such games, vehicles move more alike go-karts, lacking anything along the lines of a gear stick and clutch pedal.[7][10]

While car combat elements date back to earlier titles such as Taito's Crashing Race in 1976, the kart racing subgenre was popularized by Nintendo's Super Mario Kart in 1992 for the Super Nintendo Entertainment System (SNES), which spawned the Mario Kart series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to South Park.[11]

Futuristic racing games are a type of racing game where players use science fiction vehicles, such as sci-fi cars or other sci-fi vehicles, to race against the clock or other vehicles.[12] A number of futuristic racing games may also feature vehicular combat elements.

In the arcades, futuristic racing games date back to the 1980s. The laserdisc games Star Rider (1983) and Cosmos Circuit (1984) featured animated racing, using animated laserdisc video for the backgrounds.[13][14] Alpha Denshi's Splendor Blast (1985) combined Pole Position style racing with Zaxxon style sci-fi vehicles, space settings and shoot 'em up elements.[15] STUN Runner (1989) by Atari Games featured 3D polygon graphics and allowed players to blast other vehicles.[16]

On home consoles, futuristic racing games were defined by Nintendo's F-Zero (1990) for the SNES, which spawned the F-Zero series. The PlayStation game Wipeout (1995) by Psygnosis featured 3D polygon graphics and spawned the Wipeout series. The F-Zero series subsequently made the transition to 3D polygon graphics with F-Zero X (1998) for the Nintendo 64.[17]

The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when the London-based Automatic Sports Company manufactured a mechanical yacht racing game, Yacht Racer.[18] Mechanical car driving games later originated from British amusement arcades in the 1930s.[19] In the United States, International Mutoscope Reel Company adapted these British arcade driving games into the electro-mechanical game Drive Mobile (1941), which had an upright arcade cabinet similar to what arcade video games would later use.[20] A steering wheel was used to control a model car over a road painted on a metal drum, with the goal being to keep the car centered as the road shifts left and right. Kasco introduced this type of driving game to Japan as Mini Drive in 1958.[19] Capitol Projector's 1954 machine Auto Test was a driving test simulation that used film reel to project pre-recorded driving video footage, awarding the player points for making correct decisions as the footage is played. These early EM driving games consisted of only the player vehicle on the road, with no rival cars to race against.[21] 041b061a72


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